Tap to Pay
Learn how to accept contactless payments on a compatible iPhone or Android device.
Looking for a no-code solution? Accept payments from the Stripe Dashboard mobile app.
Use Tap to Pay on iPhone to accept in-person contactless payments with a compatible iPhone.
Tap to Pay on iPhone includes support for Visa, Mastercard, American Express contactless cards, and NFC-based mobile wallets (Apple Pay, Google Pay, and Samsung Pay). PIN entry is supported. Additionally, Discover is supported in the US, Interac is supported in Canada, and EFTPOS is supported in Australia. Stripe includes Tap to Pay on iPhone in the Terminal iOS SDK and the Terminal React Native SDK, and enables payments directly in your iOS mobile app.
Note
For platforms, use of Tap to Pay on iPhone is subject to the Apple Acceptance Platform User Terms and Conditions.
Availability
Note
Tap to Pay on iPhone isn’t available in Puerto Rico.
Availability in Public preview
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Supported devices
Tap to Pay on iPhone requires an iPhone XS or later running:
- iOS 16.7 or later in the United States, Australia, and the United Kingdom.
- iOS 17.0 or later in Austria, Czech Republic, France, Germany, Ireland, Italy, Netherlands, New Zealand, Poland, and Sweden.
- iOS 17.4 or later in Canada, Finland, Portugal, and Switzerland.
We recommend asking your users to update to the latest iOS version for the best performance.
Note
Tap to Pay won’t work on beta releases of iOS.
Cardholder verification limits and fallback
Some contactless card transactions above certain amounts might require additional cardholder verification methods (CVM) such as PIN entry. Tap to Pay on iPhone supports PIN entry for devices running iOS 16.4 or later.
NFC wallet payments (Apple Pay, Google Pay, and Samsung Pay) usually don’t require a PIN. However, in the UK, Canada, and Finland, regional requirements and card issuer policies can affect contactless payments.
In the UK, depending on the issuer, Strong Customer Authentication might require some cards to be inserted into a device. In such cases, if the card isn’t inserted, the payment is declined before the PIN screen appears, with the reason offline_
.
In Canada and Finland, many issued cards are offline PIN only, meaning that entering the PIN requires physical contact, such as insertion into a device, which isn’t supported with Tap to Pay.
In these scenarios, we recommend asking the customer to try a different card or collecting payment in a different way. For example, using a Terminal card reader or sending a Payment Link.
When collecting payment with your mobile device, hold the card to the reader until it reads the chip information. You might need to wait a few seconds after the initial vibration when the card makes contact. In the event of a decline, use another method to collect payment, such as a Terminal card reader. You can only have one active connection to a reader at a time.
Best practices and promotion guidelines
Follow the Human Interface Guidelines for Tap to Pay on iPhone to ensure of an optimal user experience and successful review process with Apple.
Consider the following:
- Connect to the reader in the background on app startup to reduce wait times when collecting a payment.
- Use automatic reconnection to reconnect to the reader when the app comes to the foreground to reduce wait times.
- Provide merchant education to guide your users on how to accept contactless payments on a compatible iPhone, including in-product promotion and text or email alerts. See Apple’s developer marketing guidance. With iOS 18, you can use Apple’s ProximityReaderDiscovery API to provide merchant education for Tap to Pay on iPhone with a few lines of code. Apple ensures that the content is up to date and localised for your merchant’s region.
- Launch and promote your Tap to Pay on iPhone marketing campaigns using our messaging templates and design assets following Apple’s brand guidelines. Become a Stripe Partner here to access these assets in the partner portal.