# Create separate charges and transfers

Create charges on your platform account and transfer funds to multiple connected accounts.

Create *separate charges and transfers* to transfer funds from one payment to multiple connected accounts, or when a specific user isn’t known at the time of the payment. The charge on your platform account is decoupled from the transfers to your connected accounts. With this charge type:

- You create a charge on your platform’s account and also transfer funds to your connected accounts. The payment appears as a charge on your account and there are also transfers to connected accounts (amount determined by you), which are withdrawn from your account balance.
- You can transfer funds to multiple connected accounts.
- Your account balance is debited for the cost of the Stripe fees, refunds, and chargebacks.

This charge type helps marketplaces split payments between multiple parties. For example, a restaurant delivery platform that splits payments between the restaurant and the deliverer.

> [Funds segregation](https://docs.stripe.com/connect/funds-segregation.md) is a private preview feature that keeps payment funds in a protected holding state before you transfer them to connected accounts. This prevents allocated funds from being used for unrelated platform operations. Contact your Stripe account manager to request access.

Stripe supports separate charges and transfers in the following regions:

- AE
- AT
- AU
- BE
- BG
- BR
- CA
- CH
- CY
- CZ
- DE
- DK
- EE
- ES
- FI
- FR
- GB
- GI
- GR
- HK
- HR
- HU
- IE
- IT
- JP
- LI
- LT
- LU
- LV
- MT
- MX
- MY
- NL
- NO
- NZ
- PL
- PT
- RO
- SE
- SG
- SI
- SK
- US

## Cross-border transfers

Stripe supports cross-border transfers on the payments balance between the United States, Canada, United Kingdom, EEA, and Switzerland. In other scenarios, your platform and any connected account must be in the same region. Attempting to transfer funds across unsupported borders or balances returns an error. See [Cross-border payouts](https://docs.stripe.com/connect/cross-border-payouts.md) for supported funds flows between other regions.

You must only use transfers in combination with the permitted use cases for [charges](https://docs.stripe.com/connect/charges.md), [tops-ups](https://docs.stripe.com/connect/top-ups.md) and [fees](https://docs.stripe.com/connect/separate-charges-and-transfers.md#collect-fees). We recommend using separate charges and transfers only when you’re responsible for negative balances of your connected accounts.
![](https://b.stripecdn.com/docs-statics-srv/assets/ios-overview.9e0d68d009dc005f73a6f5df69e00458.png)

Integrate Stripe’s prebuilt payment UI into the checkout of your iOS app with the [PaymentSheet](https://stripe.dev/stripe-ios/stripe-paymentsheet/Classes/PaymentSheet.html) class. See our sample integration [on GitHub](https://github.com/stripe/stripe-ios/tree/master/Example/PaymentSheet%20Example).

> #### Accounts v2 API support
> 
> The Payment Sheet doesn’t support *customer-configured Accounts* (Account configurations represent role-based functionality that you can enable for accounts, such as merchant, customer, or recipient). It only supports `Customer` objects.

## Set up Stripe [Server-side] [Client-side]

First, you need a Stripe account. [Register now](https://dashboard.stripe.com/register).

### Server-side 

This integration requires endpoints on your server that talk to the Stripe API. Use our official libraries for access to the Stripe API from your server:

#### Ruby

```bash
# Available as a gem
sudo gem install stripe
```

```ruby
# If you use bundler, you can add this line to your Gemfile
gem 'stripe'
```

### Client-side 

The [Stripe iOS SDK](https://github.com/stripe/stripe-ios) is open source, [fully documented](https://stripe.dev/stripe-ios/index.html), and compatible with apps supporting iOS 13 or above.

#### Swift Package Manager

To install the SDK, follow these steps:

1. In Xcode, select **File** > **Add Package Dependencies…** and enter `https://github.com/stripe/stripe-ios-spm` as the repository URL.
2. Select the latest version number from our [releases page](https://github.com/stripe/stripe-ios/releases).
3. Add the **StripePaymentSheet** product to the [target of your app](https://developer.apple.com/documentation/swift_packages/adding_package_dependencies_to_your_app).

#### CocoaPods

1. If you haven’t already, install the latest version of [CocoaPods](https://guides.cocoapods.org/using/getting-started.html).
2. If you don’t have an existing [Podfile](https://guides.cocoapods.org/syntax/podfile.html), run the following command to create one:
   ```bash
   pod init
   ```
3. Add this line to your `Podfile`:
   ```podfile
   pod 'StripePaymentSheet'
   ```
4. Run the following command:
   ```bash
   pod install
   ```
5. Don’t forget to use the `.xcworkspace` file to open your project in Xcode, instead of the `.xcodeproj` file, from here on out.
6. In the future, to update to the latest version of the SDK, run:
   ```bash
   pod update StripePaymentSheet
   ```

#### Carthage

1. If you haven’t already, install the latest version of [Carthage](https://github.com/Carthage/Carthage#installing-carthage).
2. Add this line to your `Cartfile`:
   ```cartfile
   github "stripe/stripe-ios"
   ```
3. Follow the [Carthage installation instructions](https://github.com/Carthage/Carthage#if-youre-building-for-ios-tvos-or-watchos). Make sure to embed all of the required frameworks listed [here](https://github.com/stripe/stripe-ios/tree/master/StripePaymentSheet/README.md#manual-linking).
4. In the future, to update to the latest version of the SDK, run the following command:
   ```bash
   carthage update stripe-ios --platform ios
   ```

#### Manual Framework

1. Head to our [GitHub releases page](https://github.com/stripe/stripe-ios/releases/latest) and download and unzip **Stripe.xcframework.zip**.
2. Drag **StripePaymentSheet.xcframework** to the **Embedded Binaries** section of the **General** settings in your Xcode project. Make sure to select **Copy items if needed**.
3. Repeat step 2 for all required frameworks listed [here](https://github.com/stripe/stripe-ios/tree/master/StripePaymentSheet/README.md#manual-linking).
4. In the future, to update to the latest version of our SDK, repeat steps 1–3.

> For details on the latest SDK release and past versions, see the [Releases](https://github.com/stripe/stripe-ios/releases) page on GitHub. To receive notifications when a new release is published, [watch releases](https://help.github.com/en/articles/watching-and-unwatching-releases-for-a-repository#watching-releases-for-a-repository) for the repository.

Configure the SDK with your Stripe [publishable key](https://dashboard.stripe.com/test/apikeys) on app start. This enables your app to make requests to the Stripe API.

#### Swift

```swift
import UIKit
importStripePaymentSheet

@main
class AppDelegate: UIResponder, UIApplicationDelegate {

    func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
        StripeAPI.defaultPublishableKey = "<<YOUR_PUBLISHABLE_KEY>>"
        // do any other necessary launch configuration
        return true
    }
}
```

> Use your [test keys](https://docs.stripe.com/keys.md#obtain-api-keys) while you test and develop, and your [live mode](https://docs.stripe.com/keys.md#test-live-modes) keys when you publish your app.

## Add an endpoint [Server-side]

This integration uses three Stripe API objects:

1. A [PaymentIntent](https://docs.stripe.com/api/payment_intents.md). Stripe uses this to represent your intent to collect a payment from a customer, tracking your charge attempts and payment state changes throughout the process.
2. A *Customer* (Customer objects represent customers of your business. They let you reuse payment methods and give you the ability to track multiple payments)(optional). To set up a payment method for future payments, it must be attached to a Customer. Create a Customer object when your customer creates an account with your business. If your customer is making a payment as a guest, you can create a Customer object before payment and associate it with your own internal representation of the customer’s account later.
3. A Customer Ephemeral Key (optional). Information on the Customer object is sensitive, and can’t be retrieved directly from an app. An Ephemeral Key grants the SDK temporary access to the Customer.

If you want to save cards and allow returning customers to reuse saved cards, you need the Customer and Customer Ephemeral Key objects for your integration. Otherwise, you can omit these objects.

For security reasons, your app can’t create these objects. Instead, add an endpoint on your server that:

1. Retrieves the Customer, or creates a new one.
2. Creates an Ephemeral Key for the Customer.
3. Creates a PaymentIntent with the [amount](https://docs.stripe.com/api/payment_intents/create.md#create_payment_intent-amount), [currency](https://docs.stripe.com/api/payment_intents/create.md#create_payment_intent-currency), [customer](https://docs.stripe.com/api/payment_intents/create.md#create_payment_intent-customer), and a [transfer group](https://docs.stripe.com/api/payment_intents/create.md#create_payment_intent-transfer_group) to associate with the transfer of funds later.
4. Returns the Payment Intent’s *client secret* (The client secret is a unique key returned from Stripe as part of a PaymentIntent. This key lets the client access important fields from the PaymentIntent (status, amount, currency) while hiding sensitive ones (metadata, customer)), the Ephemeral Key’s `secret`, the [Customer ID](https://docs.stripe.com/api/customers/object.md#customer_object-id), and your [publishable key](https://dashboard.stripe.com/apikeys) to your app.

The payment methods shown to customers during the checkout process are also included on the PaymentIntent. You can let Stripe pull payment methods from your [Dashboard settings](https://dashboard.stripe.com/settings/payment_methods) or you can list them manually.

Unless your integration requires a code-based option for offering payment methods, don’t list payment methods manually. Stripe evaluates the currency, payment method restrictions, and other parameters to determine the list of supported payment methods. Stripe prioritizes payment methods that help increase conversion and are most relevant to the currency and the customer’s location. We hide lower priority payment methods in an overflow menu.

#### Manage payment methods from the Dashboard

You can fork and deploy an implementation of this endpoint on [CodeSandbox](https://codesandbox.io/p/devbox/suspicious-lalande-l325w6) for testing.

#### curl

```bash
# Create a Customer (use an existing Customer ID if this is a returning customer)
curl https://api.stripe.com/v1/customers \
  -u <<YOUR_SECRET_KEY>>: \
  -X "POST"

# Create an Ephemeral Key for the Customer
curl https://api.stripe.com/v1/ephemeral_keys \
  -u <<YOUR_SECRET_KEY>>: \
  -H "Stripe-Version: 2026-09-30.endive" \
  -X "POST" \
  -d "customer"="{{CUSTOMER_ID}}" \

# Create a PaymentIntent
curl https://api.stripe.com/v1/payment_intents \
  -u <<YOUR_SECRET_KEY>>: \
  -X "POST" \
  -d "customer"="{{CUSTOMER_ID}}" \
  -d "amount"=10000 \
  -d "currency"="usd" \
  # In the latest version of the API, specifying the `automatic_payment_methods` parameter
  # is optional because Stripe enables its functionality by default.
  -d "automatic_payment_methods[enabled]"=true \
  -d transfer_group="ORDER100" \
```

#### Listing payment methods manually

You can fork and deploy an implementation of this endpoint on [CodeSandbox](https://codesandbox.io/p/devbox/suspicious-lalande-l325w6) for testing.

#### curl

```bash
# Create a Customer (use an existing Customer ID if this is a returning customer)
curl https://api.stripe.com/v1/customers \
  -u <<YOUR_SECRET_KEY>>: \
  -X "POST"

# Create an Ephemeral Key for the Customer
curl https://api.stripe.com/v1/ephemeral_keys \
  -u <<YOUR_SECRET_KEY>>: \
  -H "Stripe-Version: 2026-09-30.endive" \
  -X "POST" \
  -d "customer"="{{CUSTOMER_ID}}" \

# Create a PaymentIntent
curl https://api.stripe.com/v1/payment_intents \
  -u <<YOUR_SECRET_KEY>>: \
  -X "POST" \
  -d "customer"="{{CUSTOMER_ID}}" \
  -d "amount"=10000 \
  -d "currency"="eur" \
  -d "allowed_payment_method_types[]"="bancontact" \
  -d "allowed_payment_method_types[]"="card" \
  -d "allowed_payment_method_types[]"="ideal" \
  -d "allowed_payment_method_types[]"="klarna" \
  -d "allowed_payment_method_types[]"="sepa_debit" \
  -d transfer_group="ORDER100" \
```

Each payment method needs to support the currency passed in the PaymentIntent and your business needs to be based in one of the countries each payment method supports. See the [Payment method integration options](https://docs.stripe.com/payments/payment-methods/integration-options.md) page for more details about what’s supported.

## Integrate the payment sheet [Client-side]

To display the mobile Payment Element on your checkout screen:

- Display the products the customer is purchasing along with the total amount
- Use the [Address Element](https://docs.stripe.com/elements/address-element.md?platform=ios) to collect any required shipping information from the customer
- Add a checkout button to display Stripe’s UI

#### UIKit

In your app’s checkout screen, fetch the PaymentIntent client secret, `CustomerSession` client secret, `Customer` ID, and publishable key from the endpoint you created in the previous step. Use `STPAPIClient.shared` to set your publishable key and initialize the [PaymentSheet](https://stripe.dev/stripe-ios/stripe-paymentsheet/Classes/PaymentSheet.html).

#### iOS (Swift)

```swift
import UIKit
@_spi(CustomerSessionBetaAccess) import StripePaymentSheet

class CheckoutViewController: UIViewController {
  @IBOutlet weak var checkoutButton: UIButton!
  var paymentSheet: PaymentSheet?
  let backendCheckoutUrl = URL(string: "Your backend endpoint/payment-sheet")! // Your backend endpoint

  override func viewDidLoad() {
    super.viewDidLoad()

    checkoutButton.addTarget(self, action: #selector(didTapCheckoutButton), for: .touchUpInside)
    checkoutButton.isEnabled = false

    // MARK: Fetch the PaymentIntent client secret, CustomerSession client secret, Customer ID, and publishable key
    var request = URLRequest(url: backendCheckoutUrl)
    request.httpMethod = "POST"
    let task = URLSession.shared.dataTask(with: request, completionHandler: { [weak self] (data, response, error) in
      guard let data = data,
            let json = try? JSONSerialization.jsonObject(with: data, options: []) as? [String : Any],
            let customerId = json["customer"] as? String,
            let customerSessionClientSecret = json["customerSessionClientSecret"] as? String,
            let paymentIntentClientSecret = json["paymentIntent"] as? String,
            let publishableKey = json["publishableKey"] as? String,
            let self = self else {
        // Handle error
        return
      }

      STPAPIClient.shared.publishableKey = publishableKey
      // MARK: Create a PaymentSheet instance
      var configuration = PaymentSheet.Configuration()
      configuration.merchantDisplayName = "Example, Inc."
      configuration.customer = .init(id: customerId, customerSessionClientSecret: customerSessionClientSecret)
      // Set `allowsDelayedPaymentMethods` to true if your business handles
      // delayed notification payment methods like US bank accounts.
      configuration.allowsDelayedPaymentMethods = true
      self.paymentSheet = PaymentSheet(paymentIntentClientSecret:paymentIntentClientSecret, configuration: configuration)

      DispatchQueue.main.async {
        self.checkoutButton.isEnabled = true
      }
    })
    task.resume()
  }

}
```

When the customer taps the **Checkout** button, call `present` to present the PaymentSheet. After the customer completes the payment, Stripe dismisses the PaymentSheet and calls the completion block with [PaymentSheetResult](https://stripe.dev/stripe-ios/stripe-paymentsheet/Enums/PaymentSheetResult.html).

#### iOS (Swift)

```swift
@objc
func didTapCheckoutButton() {
  // MARK: Start the checkout process
  paymentSheet?.present(from: self) { paymentResult in
    // MARK: Handle the payment result
    switch paymentResult {
    case .completed:
      print("Your order is confirmed")
    case .canceled:
      print("Canceled!")
    case .failed(let error):
      print("Payment failed: \(error)")
    }
  }
}
```

#### SwiftUI

Create an `ObservableObject` model for your checkout screen. This model publishes a [PaymentSheet](https://stripe.dev/stripe-ios/stripe-paymentsheet/Classes/PaymentSheet.html) and a [PaymentSheetResult](https://stripe.dev/stripe-ios/stripe-paymentsheet/Enums/PaymentSheetResult.html).

```swift
import StripePaymentSheet
import SwiftUI

class CheckoutViewModel: ObservableObject {
  let backendCheckoutUrl = URL(string: "Your back-end endpoint/payment-sheet")! // Your back-end endpoint
  @Published var paymentSheet: PaymentSheet?
  @Published var paymentResult: PaymentSheetResult?
}
```

Fetch the PaymentIntent client secret, CustomerSession client secret, `Customer` ID, and publishable key from the endpoint you created in the previous step. Use `STPAPIClient.shared` to set your publishable key and initialize the [PaymentSheet](https://stripe.dev/stripe-ios/stripe-paymentsheet/Classes/PaymentSheet.html).

```swift

@_spi(CustomerSessionBetaAccess) import StripePaymentSheet
import SwiftUI

class CheckoutViewModel: ObservableObject {
  let backendCheckoutUrl = URL(string: "Your back-end endpoint/payment-sheet")! // Your back-end endpoint
  @Published var paymentSheet: PaymentSheet?
  @Published var paymentResult: PaymentSheetResult?

  func preparePaymentSheet() {
    // MARK: Fetch thePaymentIntent and Customer information from the back end
    var request = URLRequest(url: backendCheckoutUrl)
    request.httpMethod = "POST"
    let task = URLSession.shared.dataTask(with: request, completionHandler: { [weak self] (data, response, error) in
      guard let data = data,
            let json = try? JSONSerialization.jsonObject(with: data, options: []) as? [String : Any],
            let customerId = json["customer"] as? String,
            let customerSessionClientSecret = json["customerSessionClientSecret"] as? String,
            letpaymentIntentClientSecret = json["paymentIntent"] as? String,
            let publishableKey = json["publishableKey"] as? String,
            let self = self else {
        // Handle error
        return
      }

      STPAPIClient.shared.publishableKey = publishableKey
      // MARK: Create a PaymentSheet instance
      var configuration = PaymentSheet.Configuration()
      configuration.merchantDisplayName = "Example, Inc."
      configuration.customer = .init(id: customerId, customerSessionClientSecret: customerSessionClientSecret)
      // Set `allowsDelayedPaymentMethods` to true if your business handles
      // delayed notification payment methods like US bank accounts.
      configuration.allowsDelayedPaymentMethods = true

      DispatchQueue.main.async {
        self.paymentSheet = PaymentSheet(paymentIntentClientSecret:paymentIntentClientSecret, configuration: configuration)
      }
    })
    task.resume()
  }
}

struct CheckoutView: View {
  @ObservedObject var model = CheckoutViewModel()

  var body: some View {
    VStack {
      if model.paymentSheet != nil {
        Text("Ready to pay.")
      } else {
        Text("Loading…")
      }
    }.onAppear { model.preparePaymentSheet() }
  }
}
```

Add a [PaymentSheet.PaymentButton](https://stripe.dev/stripe-ios/stripe-paymentsheet/Classes/PaymentSheet/PaymentButton.html) to your `View`. This behaves similarly to a SwiftUI `Button`, which allows you to customize it by adding a `View`. When you tap the button, it displays the PaymentSheet. After you complete the payment, Stripe dismisses the PaymentSheet and calls the `onCompletion` handler with a [PaymentSheetResult](https://stripe.dev/stripe-ios/stripe-paymentsheet/Enums/PaymentSheetResult.html) object.

```swift
@_spi(CustomerSessionBetaAccess) import StripePaymentSheet
import SwiftUI

class CheckoutViewModel: ObservableObject {
  let backendCheckoutUrl = URL(string: "Your back-end endpoint/payment-sheet")! // Your back-end endpoint
  @Published var paymentSheet: PaymentSheet?
  @Published var paymentResult: PaymentSheetResult?

  func preparePaymentSheet() {
    // MARK: Fetch the PaymentIntent and Customer information from the back end
    var request = URLRequest(url: backendCheckoutUrl)
    request.httpMethod = "POST"
    let task = URLSession.shared.dataTask(with: request, completionHandler: { [weak self] (data, response, error) in
      guard let data = data,
            let json = try? JSONSerialization.jsonObject(with: data, options: []) as? [String : Any],
            let customerId = json["customer"] as? String,
            let customerSessionClientSecret = json["customerSessionClientSecret"] as? String,
            let paymentIntentClientSecret = json["paymentIntent"] as? String,
            let publishableKey = json["publishableKey"] as? String,
            let self = self else {
        // Handle error
        return
      }

      STPAPIClient.shared.publishableKey = publishableKey
      // MARK: Create a PaymentSheet instance
      var configuration = PaymentSheet.Configuration()
      configuration.merchantDisplayName = "Example, Inc."
      configuration.customer = .init(id: customerId, customerSessionClientSecret: customerSessionClientSecret)
      // Set `allowsDelayedPaymentMethods` to true if your business can handle payment methods
      // that complete payment after a delay, like SEPA Debit and Sofort.
      configuration.allowsDelayedPaymentMethods = true

      DispatchQueue.main.async {
        self.paymentSheet = PaymentSheet(paymentIntentClientSecret: paymentIntentClientSecret, configuration: configuration)
      }
    })
    task.resume()
  }

  func onPaymentCompletion(result: PaymentSheetResult) {
    self.paymentResult = result
  }
}

struct CheckoutView: View {
  @ObservedObject var model = CheckoutViewModel()

  var body: some View {
    VStack {
      if let paymentSheet = model.paymentSheet {
        PaymentSheet.PaymentButton(
          paymentSheet: paymentSheet,
          onCompletion: model.onPaymentCompletion
        ) {
          Text("Buy")
        }
      } else {
        Text("Loading…")
      }
      if let result = model.paymentResult {
        switch result {
        case .completed:
          Text("Payment complete")
        case .failed(let error):
          Text("Payment failed: \(error.localizedDescription)")
        case .canceled:
          Text("Payment canceled.")
        }
      }
    }.onAppear { model.preparePaymentSheet() }
  }
}
```

If `PaymentSheetResult` is `.completed`, inform the customer (for example, by displaying an order confirmation screen).

Setting `allowsDelayedPaymentMethods` to true allows [delayed notification](https://docs.stripe.com/payments/payment-methods.md#payment-notification) payment methods like US bank accounts. For these payment methods, the final payment status isn’t known when the `PaymentSheet` completes, and instead succeeds or fails later. If you support these types of payment methods, inform the customer their order is confirmed and only fulfill their order (for example, ship their product) when the payment is successful.

## Set up a return URL [Client-side]

The customer might navigate away from your app to authenticate (for example, in Safari or their banking app). To allow them to automatically return to your app after authenticating, [configure a custom URL scheme](https://developer.apple.com/documentation/xcode/defining-a-custom-url-scheme-for-your-app) and set up your app delegate to forward the URL to the SDK. Stripe doesn’t support [universal links](https://developer.apple.com/documentation/xcode/allowing-apps-and-websites-to-link-to-your-content).

#### SceneDelegate

#### Swift

```swift
// This method handles opening custom URL schemes (for example, "your-app://stripe-redirect")
func scene(_ scene: UIScene, openURLContexts URLContexts: Set<UIOpenURLContext>) {
    guard let url = URLContexts.first?.url else {
        return
    }
    let stripeHandled = StripeAPI.handleURLCallback(with: url)
    if (!stripeHandled) {
        // This was not a Stripe url – handle the URL normally as you would
    }
}

```

#### AppDelegate

#### Swift

```swift
// This method handles opening custom URL schemes (for example, "your-app://stripe-redirect")
func application(_ app: UIApplication, open url: URL, options: [UIApplication.OpenURLOptionsKey: Any] = [:]) -> Bool {
    let stripeHandled = StripeAPI.handleURLCallback(with: url)
    if (stripeHandled) {
        return true
    } else {
        // This was not a Stripe url – handle the URL normally as you would
    }
    return false
}
```

#### SwiftUI

#### Swift

```swift

@main
struct MyApp: App {
  var body: some Scene {
    WindowGroup {
      Text("Hello, world!")
        .onOpenURL { incomingURL in
          let stripeHandled = StripeAPI.handleURLCallback(with: incomingURL)
          if (!stripeHandled) {
            // This was not a Stripe url – handle the URL normally as you would
          }
        }
    }
  }
}
```

## Handle post-payment events [Server-side]

Stripe sends a [payment_intent.succeeded](https://docs.stripe.com/api/events/types.md#event_types-payment_intent.succeeded) event when the payment completes. Use the [Dashboard webhook tool](https://dashboard.stripe.com/webhooks) or follow the [webhook guide](https://docs.stripe.com/webhooks/quickstart.md) to receive these events and run actions, such as sending an order confirmation email to your customer, logging the sale in a database, or starting a shipping workflow.

Listen for these events rather than waiting on a callback from the client. On the client, the customer could close the browser window or quit the app before the callback executes, and malicious clients could manipulate the response. Setting up your integration to listen for asynchronous events is what enables you to accept [different types of payment methods](https://stripe.com/payments/payment-methods-guide) with a single integration.

In addition to handling the `payment_intent.succeeded` event, we recommend handling these other events when collecting payments with the Payment Element:

| Event | Description | Action |
| --- | --- | --- |
| [payment_intent.succeeded](https://docs.stripe.com/api/events/types.md?lang=php#event_types-payment_intent.succeeded) | Sent when a customer successfully completes a payment. | Send the customer an order confirmation and *fulfill* (Fulfillment is the process of providing the goods or services purchased by a customer, typically after payment is collected) their order. |
| [payment_intent.processing](https://docs.stripe.com/api/events/types.md?lang=php#event_types-payment_intent.processing) | Sent when a customer successfully initiates a payment, but the payment has yet to complete. This event is most commonly sent when the customer initiates a bank debit. It’s followed by either a `payment_intent.succeeded` or `payment_intent.payment_failed` event in the future. | Send the customer an order confirmation that indicates their payment is pending. For digital goods, you might want to fulfill the order before waiting for payment to complete. |
| [payment_intent.payment_failed](https://docs.stripe.com/api/events/types.md?lang=php#event_types-payment_intent.payment_failed) | Sent when a customer attempts a payment, but the payment fails. | If a payment transitions from `processing` to `payment_failed`, offer the customer another attempt to pay. |

## Create a Transfer [Server-side]

On your server, send funds from your account to a connected account by creating a [Transfer](https://docs.stripe.com/api/transfers/create.md) and specifying the `transfer_group` used.

```curl
curl https://api.stripe.com/v1/transfers \
  -u "<<YOUR_SECRET_KEY>>:" \
  -d amount=7000 \
  -d currency=usd \
  -d "destination={{CONNECTEDACCOUNT_ID}}" \
  -d transfer_group=ORDER100
```

Transfer and charge amounts don’t have to match. You can split a single charge between multiple transfers or include multiple charges in a single transfer. The following example creates an additional transfer associated with the same `transfer_group`.

```curl
curl https://api.stripe.com/v1/transfers \
  -u "<<YOUR_SECRET_KEY>>:" \
  -d amount=2000 \
  -d currency=usd \
  -d destination={{OTHER_CONNECTED_ACCOUNT_ID}} \
  -d transfer_group=ORDER100
```

### Transfer options

You can assign any value to the `transfer_group` string, but it must represent a single business action. You can also make a transfer with neither an associated charge nor a `transfer_group`—for example, when you must pay a provider but there’s no associated customer payment.

> The `transfer_group` only identifies associated objects. It doesn’t affect any standard functionality. To prevent a transfer from executing before the funds from the associated charge are available, use the transfer’s `source_transaction` attribute.

By default, a transfer request fails when the amount exceeds the platform’s [available account balance](https://docs.stripe.com/connect/account-balances.md). Stripe doesn’t automatically retry failed transfer requests.

You can avoid failed transfer requests for transfers that are associated with charges. When you specify the associated charge [as the transfer’s source_transaction](https://docs.stripe.com/connect/separate-charges-and-transfers.md#transfer-availability), the transfer request automatically succeeds. However, we don’t execute the transfer until the funds from that charge are available in the platform account.

> If you use separate charges and transfers, take that into account when planning your *payout* (A payout is the transfer of funds to an external account, usually a bank account, in the form of a deposit) schedule. Automatic payouts can interfere with transfers that don’t have a defined `source_transaction`.

### Asynchronous payment methods

If you’re using *asynchronous payment methods* (Asynchronous payment methods can take up to several days to confirm whether the payment has been successful. During this time, the payment can't be guaranteed) (such as ACH Debit or SEPA Debit), wait for a [charge.succeeded](https://docs.stripe.com/api/events/types.md#event_types-charge.succeeded) event before creating a transfer. Unlike destination charges, Stripe doesn’t automatically reverse a transfer if the associated async payment fails. If you create a transfer and the payment subsequently fails, your platform’s balance is debited for the transfer amount. You must then manually [reverse the transfer](https://docs.stripe.com/connect/separate-charges-and-transfers.md#reverse-transfers) to recover the funds.

## Test the integration

#### Cards

| Card number | Scenario | How to test |
| --- | --- | --- |
| 4242424242424242 | The card payment succeeds and doesn’t require authentication. | Fill out the credit card form using the credit card number with any expiration, CVC, and postal code. |
| 4000002500003155 | The card payment requires *authentication* (Strong Customer Authentication (SCA) is a regulatory requirement in effect as of September 14, 2019, that impacts many European online payments. It requires customers to use two-factor authentication like 3D Secure to verify their purchase). | Fill out the credit card form using the credit card number with any expiration, CVC, and postal code. |
| 4000000000009995 | The card is declined with a decline code like `insufficient_funds`. | Fill out the credit card form using the credit card number with any expiration, CVC, and postal code. |
| 6205500000000000004 | The UnionPay card has a variable length of 13-19 digits. | Fill out the credit card form using the credit card number with any expiration, CVC, and postal code. |

#### Bank redirects

| Payment method | Scenario | How to test |
| --- | --- | --- |
| Bancontact, iDEAL | Your customer fails to authenticate on the redirect page for a redirect-based and immediate notification payment method. | Choose any redirect-based payment method, fill out the required details, and confirm the payment. Then click **Fail test payment** on the redirect page. |
| Pay by Bank | Your customer successfully pays with a redirect-based and [delayed notification](https://docs.stripe.com/payments/payment-methods.md#payment-notification) payment method. | Choose the payment method, fill out the required details, and confirm the payment. Then click **Complete test payment** on the redirect page. |
| Pay by Bank | Your customer fails to authenticate on the redirect page for a redirect-based and delayed notification payment method. | Choose the payment method, fill out the required details, and confirm the payment. Then click **Fail test payment** on the redirect page. |
| BLIK | BLIK payments fail in a variety of ways—immediate failures (for example, the code is expired or invalid), delayed errors (the bank declines) or timeouts (the customer didn’t respond in time). | Use email patterns to [simulate the different failures.](https://docs.stripe.com/payments/blik/accept-a-payment.md#simulate-failures) |

#### Bank debits

| Payment method | Scenario | How to test |
| --- | --- | --- |
| SEPA Direct Debit | Your customer successfully pays with SEPA Direct Debit. | Fill out the form using the account number `AT321904300235473204`. The confirmed PaymentIntent initially transitions to processing, then transitions to the succeeded status three minutes later. |
| SEPA Direct Debit | Your customer’s payment intent status transitions from `processing` to `requires_payment_method`. | Fill out the form using the account number `AT861904300235473202`. |

See [Testing](https://docs.stripe.com/testing.md) for additional information to test your integration.

## Enable card scanning

To enable card scanning support for iOS, set the `NSCameraUsageDescription` (**Privacy - Camera Usage Description**) in the `Info.plist` of your application, and provide a reason for accessing the camera (for example, “To scan cards”).

## Optional: Enable Apple Pay

> If your checkout screen has a dedicated **Apple Pay button**, follow the [Apple Pay guide](https://docs.stripe.com/apple-pay.md#present-payment-sheet) and use `ApplePayContext` to collect payment from your Apple Pay button. You can use `PaymentSheet` to handle other payment method types.

### Register for an Apple Merchant ID

Obtain an Apple Merchant ID by [registering for a new identifier](https://developer.apple.com/account/resources/identifiers/add/merchant) on the Apple Developer website.

Fill out the form with a description and identifier. Your description is for your own records and you can modify it in the future. Stripe recommends using the name of your app as the identifier (for example, `merchant.com.{{YOUR_APP_NAME}}`).

### Create a new Apple Pay certificate

Create a certificate for your app to encrypt payment data.

Go to the [iOS Certificate Settings](https://dashboard.stripe.com/settings/ios_certificates) in the Dashboard, click **Add new application**, and follow the guide.

Download a Certificate Signing Request (CSR) file to get a secure certificate from Apple that allows you to use Apple Pay.

One CSR file must be used to issue exactly one certificate. If you switch your Apple Merchant ID, you must go to the [iOS Certificate Settings](https://dashboard.stripe.com/settings/ios_certificates) in the Dashboard to obtain a new CSR and certificate.

### Integrate with Xcode

Add the Apple Pay capability to your app. In Xcode, open your project settings, click the **Signing & Capabilities** tab, and add the **Apple Pay** capability. You might be prompted to log in to your developer account at this point. Select the merchant ID you created earlier, and your app is ready to accept Apple Pay.
![](https://b.stripecdn.com/docs-statics-srv/assets/xcode.a701d4c1922d19985e9c614a6f105bf1.png)

Enable the Apple Pay capability in Xcode

### Add Apple Pay

#### One-time payment

To add Apple Pay to PaymentSheet, set [applePay](https://stripe.dev/stripe-ios/stripe-paymentsheet/Classes/PaymentSheet/Configuration.html#/s:6Stripe12PaymentSheetC13ConfigurationV8applePayAC05ApplefD0VSgvp) after initializing `PaymentSheet.Configuration` with your Apple merchant ID and the [country code of your business](https://dashboard.stripe.com/settings/account).

#### iOS (Swift)

```swift
var configuration = PaymentSheet.Configuration()
configuration.applePay = .init(
  merchantId: "merchant.com.your_app_name",
  merchantCountryCode: "US"
)
```

#### Recurring payments

To add Apple Pay to PaymentSheet, set [applePay](https://stripe.dev/stripe-ios/stripe-paymentsheet/Classes/PaymentSheet/Configuration.html#/s:6Stripe12PaymentSheetC13ConfigurationV8applePayAC05ApplefD0VSgvp) after initializing `PaymentSheet.Configuration` with your Apple merchant ID and the [country code of your business](https://dashboard.stripe.com/settings/account).

Per [Apple’s guidelines](https://developer.apple.com/design/human-interface-guidelines/apple-pay#Supporting-subscriptions) for recurring payments, you must also set additional attributes on the `PKPaymentRequest`. Add a handler in [ApplePayConfiguration.paymentRequestHandlers](https://stripe.dev/stripe-ios/stripepaymentsheet/documentation/stripepaymentsheet/paymentsheet/applepayconfiguration/handlers/paymentrequesthandler) to configure the [PKPaymentRequest.paymentSummaryItems](https://developer.apple.com/documentation/passkit/pkpaymentrequest/1619231-paymentsummaryitems) with the amount you intend to charge (for example, 9.95 USD a month).

You can also adopt [merchant tokens](https://developer.apple.com/apple-pay/merchant-tokens/) by setting the `recurringPaymentRequest` or `automaticReloadPaymentRequest` properties on the `PKPaymentRequest`.

To learn more about how to use recurring payments with Apple Pay, see [Apple’s PassKit documentation](https://developer.apple.com/documentation/passkit/pkpaymentrequest).

#### iOS (Swift)

```swift
let customHandlers = PaymentSheet.ApplePayConfiguration.Handlers(
    paymentRequestHandler: { request in
        // PKRecurringPaymentSummaryItem is available on iOS 15 or later
        if #available(iOS 15.0, *) {
            let billing = PKRecurringPaymentSummaryItem(label: "My Subscription", amount: NSDecimalNumber(string: "59.99"))

            // Payment starts today
            billing.startDate = Date()

            // Payment ends in one year
            billing.endDate = Date().addingTimeInterval(60 * 60 * 24 * 365)

            // Pay once a month.
            billing.intervalUnit = .month
            billing.intervalCount = 1

            // recurringPaymentRequest is only available on iOS 16 or later
            if #available(iOS 16.0, *) {
                request.recurringPaymentRequest = PKRecurringPaymentRequest(paymentDescription: "Recurring",
                                                                            regularBilling: billing,
                                                                            managementURL: URL(string: "https://my-backend.example.com/customer-portal")!)
                request.recurringPaymentRequest?.billingAgreement = "You'll be billed $59.99 every month for the next 12 months. To cancel at any time, go to Account and click 'Cancel Membership.'"
            }
            request.paymentSummaryItems = [billing]
            request.currencyCode = "USD"
        } else {
            // On older iOS versions, set alternative summary items.
            request.paymentSummaryItems = [PKPaymentSummaryItem(label: "Monthly plan starting July 1, 2022", amount: NSDecimalNumber(string: "59.99"), type: .final)]
        }
        return request
    }
)
var configuration = PaymentSheet.Configuration()
configuration.applePay = .init(merchantId: "merchant.com.your_app_name",
                                merchantCountryCode: "US",
                                customHandlers: customHandlers)
```

### Order tracking

To add [order tracking](https://developer.apple.com/design/human-interface-guidelines/technologies/wallet/designing-order-tracking) information in iOS 16 or later, configure an [authorizationResultHandler](https://stripe.dev/stripe-ios/stripepaymentsheet/documentation/stripepaymentsheet/paymentsheet/applepayconfiguration/handlers/authorizationresulthandler) in your `PaymentSheet.ApplePayConfiguration.Handlers`. Stripe calls your implementation after the payment is complete, but before iOS dismisses the Apple Pay sheet.

In your `authorizationResultHandler` implementation, fetch the order details from your server for the completed order. Add the details to the provided [PKPaymentAuthorizationResult](https://developer.apple.com/documentation/passkit/pkpaymentauthorizationresult) and return the modified result.

To learn more about order tracking, see [Apple’s Wallet Orders documentation](https://developer.apple.com/documentation/walletorders).

#### iOS (Swift)

```swift
let customHandlers = PaymentSheet.ApplePayConfiguration.Handlers(
    authorizationResultHandler: { result in
      do {
        // Fetch the order details from your service
        let myOrderDetails = try await MyAPIClient.shared.fetchOrderDetails(orderID: orderID)
        result.orderDetails = PKPaymentOrderDetails(
          orderTypeIdentifier: myOrderDetails.orderTypeIdentifier, // "com.myapp.order"
          orderIdentifier: myOrderDetails.orderIdentifier, // "ABC123-AAAA-1111"
          webServiceURL: myOrderDetails.webServiceURL, // "https://my-backend.example.com/apple-order-tracking-backend"
          authenticationToken: myOrderDetails.authenticationToken) // "abc123"
        // Return your modified PKPaymentAuthorizationResult
        return result
      } catch {
        return PKPaymentAuthorizationResult(status: .failure, errors: [error])
      }
    }
)
var configuration = PaymentSheet.Configuration()
configuration.applePay = .init(merchantId: "merchant.com.your_app_name",
                               merchantCountryCode: "US",
                               customHandlers: customHandlers)
```

## Optional: Customize the sheet

All customization is configured through the [PaymentSheet.Configuration](https://stripe.dev/stripe-ios/stripe-paymentsheet/Classes/PaymentSheet/Configuration.html) object.

### Appearance

Customize colors, fonts, and so on to match the look and feel of your app by using the [appearance API](https://docs.stripe.com/elements/appearance-api/mobile.md?platform=ios).

### Payment method layout

Configure the layout of payment methods in the sheet using [paymentMethodLayout](https://stripe.dev/stripe-ios/stripepaymentsheet/documentation/stripepaymentsheet/paymentsheet/configuration-swift.struct/paymentmethodlayout). You can display them horizontally, vertically, or let Stripe optimize the layout automatically.
![](https://b.stripecdn.com/docs-statics-srv/assets/ios-mpe-payment-method-layouts.9d0513e2fcec5660378ba1824d952054.png)

#### Swift

```swift
var configuration = PaymentSheet.Configuration()
configuration.paymentMethodLayout = .automatic
```

### Collect users addresses

Collect local and international shipping or billing addresses from your customers using the [Address Element](https://docs.stripe.com/elements/address-element.md?platform=ios).

### Merchant display name

Specify a customer-facing business name by setting [merchantDisplayName](https://stripe.dev/stripe-ios/stripe-paymentsheet/Classes/PaymentSheet/Configuration.html#/s:18StripePaymentSheet0bC0C13ConfigurationV19merchantDisplayNameSSvp). By default, this is your app’s name.

#### Swift

```swift
var configuration = PaymentSheet.Configuration()
configuration.merchantDisplayName = "My app, Inc."
```

### Dark mode

`PaymentSheet` automatically adapts to the user’s system-wide appearance settings (light and dark mode). If your app doesn’t support dark mode, you can set [style](https://stripe.dev/stripe-ios/stripe-paymentsheet/Classes/PaymentSheet/Configuration.html#/s:18StripePaymentSheet0bC0C13ConfigurationV5styleAC18UserInterfaceStyleOvp) to `alwaysLight` or `alwaysDark` mode.

```swift
var configuration = PaymentSheet.Configuration()
configuration.style = .alwaysLight
```

### Default billing details

To set default values for billing details collected in the payment sheet, configure the `defaultBillingDetails` property. The `PaymentSheet` pre-populates its fields with the values that you provide.

```swift
var configuration = PaymentSheet.Configuration()
configuration.defaultBillingDetails.address.country = "US"
configuration.defaultBillingDetails.email = "foo@bar.com"
```

### Billing details collection

Use `billingDetailsCollectionConfiguration` to specify how you want to collect billing details in the payment sheet.

You can collect your customer’s name, email, phone number, and address.

Full address collection includes Stripe-provided autocomplete for supported countries, with no additional setup required.

> By using autocomplete, you agree to comply with the [Google Maps Platform Acceptable Use Policy](https://cloud.google.com/maps-platform/terms/aup). If you violate this policy, Stripe might disable autocomplete or take other necessary action.

If you only want to collect billing details required by the payment method, set `billingDetailsCollectionConfiguration.attachDefaultsToPaymentMethod` to true. In that case, `configuration.defaultBillingDetails` are set as the payment method’s [billing details](https://docs.stripe.com/api/payment_methods/object.md?lang=node#payment_method_object-billing_details).

If you want to collect additional billing details that aren’t necessarily required by the payment method, set `billingDetailsCollectionConfiguration.attachDefaultsToPaymentMethod` to false. In that case, the billing details collected through the UI are set as the payment method’s billing details.

```swift
var configuration = PaymentSheet.Configuration()
configuration.defaultBillingDetails.email = "foo@bar.com"
configuration.billingDetailsCollectionConfiguration.name = .always
configuration.billingDetailsCollectionConfiguration.email = .never
configuration.billingDetailsCollectionConfiguration.address = .full
configuration.billingDetailsCollectionConfiguration.attachDefaultsToPaymentMethod = true
```

> Consult with your legal counsel regarding laws that apply to collecting information. Only collect phone numbers if you need them for the transaction.

## Optional: Complete payment in your UI

You can present the Payment Sheet to only collect payment method details and then later call a `confirm` method to complete payment in your app’s UI. This is useful if you have a custom buy button or require additional steps after you collect payment details.
![](https://b.stripecdn.com/docs-statics-srv/assets/ios-multi-step.cd631ea4f1cd8cf3f39b6b9e1e92b6c5.png)

Complete the payment in your app’s UI

#### UIKit

The following steps walk you through how to complete payment in your app’s UI. See our sample integration out on [GitHub](https://github.com/stripe/stripe-ios/blob/master/Example/PaymentSheet%20Example/PaymentSheet%20Example/ExampleCustomCheckoutViewController.swift).

1. First, initialize [PaymentSheet.FlowController](https://stripe.dev/stripe-ios/stripepaymentsheet/documentation/stripepaymentsheet/paymentsheet/flowcontroller) instead of `PaymentSheet` and update your UI with its `paymentOption` property. This property contains an image and label representing the customer’s initially selected, default payment method.

```swift
PaymentSheet.FlowController.create(paymentIntentClientSecret: paymentIntentClientSecret, configuration: configuration) { [weak self] result in
  switch result {
  case .failure(let error):
    print(error)
  case .success(let paymentSheetFlowController):
    self?.paymentSheetFlowController = paymentSheetFlowController
    // Update your UI using paymentSheetFlowController.paymentOption
  }
}
```

1. Next, call `presentPaymentOptions` to collect payment details. When completed, update your UI again with the `paymentOption` property.

```swift
paymentSheetFlowController.presentPaymentOptions(from: self) {
  // Update your UI using paymentSheetFlowController.paymentOption
}
```

1. Finally, call `confirm`.

```swift
paymentSheetFlowController.confirm(from: self) { paymentResult in
  // MARK: Handle the payment result
  switch paymentResult {
  case .completed:
    print("Payment complete!")
  case .canceled:
    print("Canceled!")
  case .failed(let error):
    print(error)
  }
}
```

#### SwiftUI

The following steps walk you through how to complete payment in your app’s UI. See our sample integration out on [GitHub](https://github.com/stripe/stripe-ios/blob/master/Example/PaymentSheet%20Example/PaymentSheet%20Example/ExampleSwiftUICustomPaymentFlow.swift).

1. First, initialize [PaymentSheet.FlowController](https://stripe.dev/stripe-ios/stripepaymentsheet/documentation/stripepaymentsheet/paymentsheet/flowcontroller) instead of `PaymentSheet`. Its `paymentOption` property contains an image and label representing the customer’s currently selected payment method, which you can use in your UI.

```swift
PaymentSheet.FlowController.create(paymentIntentClientSecret: paymentIntentClientSecret, configuration: configuration) { [weak self] result in
  switch result {
  case .failure(let error):
    print(error)
  case .success(let paymentSheetFlowController):
    self?.paymentSheetFlowController = paymentSheetFlowController
    // Use the paymentSheetFlowController.paymentOption properties in your UI
    myPaymentMethodLabel = paymentSheetFlowController.paymentOption?.label ?? "Select a payment method"
    myPaymentMethodImage = paymentSheetFlowController.paymentOption?.image ?? UIImage(systemName: "square.and.pencil")!
  }
}
```

1. Use [PaymentSheet.FlowController.PaymentOptionsButton](https://stripe.dev/stripe-ios/stripepaymentsheet/documentation/stripepaymentsheet/paymentsheet/flowcontroller/paymentoptionsbutton) to wrap the button that presents the sheet to collect payment details. When `PaymentSheet.FlowController` calls the `onSheetDismissed` argument, the `paymentOption` for the `PaymentSheet.FlowController` instance reflects the currently selected payment method.

```swift
PaymentSheet.FlowController.PaymentOptionsButton(
  paymentSheetFlowController: paymentSheetFlowController,
  onSheetDismissed: {
    myPaymentMethodLabel = paymentSheetFlowController.paymentOption?.label ?? "Select a payment method"
    myPaymentMethodImage = paymentSheetFlowController.paymentOption?.image ?? UIImage(systemName: "square.and.pencil")!
  },
  content: {
    /* An example button */
    HStack {
      Text(myPaymentMethodLabel)
      Image(uiImage: myPaymentMethodImage)
    }
  }
)
```

1. Use [PaymentSheet.FlowController.PaymentOptionsButton](https://stripe.dev/stripe-ios/stripepaymentsheet/documentation/stripepaymentsheet/paymentsheet/flowcontroller/paymentoptionsbutton) to wrap the button that confirms the payment.

```swift
PaymentSheet.FlowController.ConfirmButton(
  paymentSheetFlowController: paymentSheetFlowController,
  onCompletion: { result in
    // MARK: Handle the payment result
    switch result {
    case .completed:
      print("Payment complete!")
    case .canceled:
      print("Canceled!")
    case .failed(let error):
      print(error)
    }
  },
  content: {
    /* An example button */
    Text("Pay")
  }
)
```

If `PaymentSheetResult` is `.completed`, inform the customer (for example, by displaying an order confirmation screen).

Setting `allowsDelayedPaymentMethods` to true allows [delayed notification](https://docs.stripe.com/payments/payment-methods.md#payment-notification) payment methods like US bank accounts. For these payment methods, the final payment status isn’t known when the `PaymentSheet` completes, and instead succeeds or fails later. If you support these types of payment methods, inform the customer their order is confirmed and only fulfill their order (for example, ship their product) when the payment is successful.

## Specify the settlement merchant 

The settlement merchant is dependent on the [capabilities](https://docs.stripe.com/connect/account-capabilities.md) set on an account and how a charge is created. The settlement merchant determines whose information is used to make the charge. This includes the statement descriptor (either the platform’s or the connected account’s) that’s displayed on the customer’s credit card or bank statement for that charge.

Specifying the settlement merchant allows you to be more explicit about who to create charges for. For example, some platforms prefer to be the settlement merchant because the end customer interacts directly with their platform (such as on-demand platforms). However, some platforms have connected accounts that interact directly with end customers instead (such as a storefront on an e-commerce platform). In these scenarios, it might make more sense for the connected account to be the settlement merchant.

You can set the `on_behalf_of` parameter to the ID of a connected account to make that account the settlement merchant for the payment. When using `on_behalf_of`:

- Charges *settle* (When funds are available in your Stripe balance) in the connected account’s country and *settlement currency* (The settlement currency is the currency your bank account uses).
- The fee structure for the connected account’s country is used.
- The connected account’s statement descriptor is displayed on the customer’s credit card statement.
- If the connected account is in a different country than the platform, the connected account’s address and phone number are displayed on the customer’s credit card statement.
- The number of days that a [pending balance](https://docs.stripe.com/connect/account-balances.md) is held before being paid out depends on the [delay_days](https://docs.stripe.com/api/accounts/create.md#create_account-settings-payouts-schedule-delay_days) setting on the connected account.

> #### Accounts v2 API
> 
> You can’t use the Accounts v2 API to manage payout settings. Use the Accounts v1 API.

If `on_behalf_of` is omitted, the platform is the business of record for the payment.

> The `on_behalf_of` parameter is supported only for connected accounts with a payments capability such as [card_payments](https://docs.stripe.com/connect/account-capabilities.md#card-payments). Accounts under the [recipient service agreement](https://docs.stripe.com/connect/service-agreement-types.md#recipient) can’t request `card_payments` or other payments capabilities.

```curl
curl https://api.stripe.com/v1/payment_intents \
  -u "<<YOUR_SECRET_KEY>>:" \
  -d amount=10000 \
  -d currency=usd \
  -d "automatic_payment_methods[enabled]=true" \
  -d "on_behalf_of={{CONNECTEDACCOUNT_ID}}" \
  -d transfer_group=ORDER100
```

## Collect fees 

When using separate charges and transfers, the platform can collect fees on a charge by reducing the amount it transfers to the destination accounts. For example, consider a restaurant delivery service transaction that involves payments to the restaurant and to the driver:

1. The customer pays a 100 USD charge.
2. Stripe collects a 3.20 USD fee and adds the remaining 96.80 USD to the platform account’s pending balance.
3. The platform transfers 70 USD to the restaurant’s connected account and 20 USD to the driver’s connected account.
4. A platform fee of 6.80 USD remains in the platform account.

> #### Application fees with funds segregation
> 
> [Funds segregation](https://docs.stripe.com/connect/funds-segregation.md#transfer-allocated-funds) is a private preview feature that allows you to debit application fees directly from allocated funds during transfer, providing clean accounting separation. Contact your Stripe account manager to request access.
![How a charge is divided into fees for the platform account and transfers for the connected accounts](https://b.stripecdn.com/docs-statics-srv/assets/charges_transfers.c54b814c7e6f88993bf259c8a53f03e8.png)

To learn about processing payments in multiple currencies with Connect, see [working with multiple currencies](https://docs.stripe.com/connect/currencies.md).

## Transfer availability

The default behavior is to transfer funds from the platform account’s available balance. Attempting a transfer that exceeds the available balance fails with an error. To avoid this problem, when creating a transfer, tie it to an existing [charge](https://docs.stripe.com/api/charges.md) by specifying the charge ID as the `source_transaction` parameter. With a `source_transaction`, the transfer request returns success regardless of your available balance if the related charge hasn’t settled yet. However, the funds don’t become available in the destination account until the funds from the associated charge are available to transfer from the platform account.

> #### Transfers with funds segregation
> 
> The private preview [funds segregation](https://docs.stripe.com/connect/funds-segregation.md#transfer-allocated-funds) feature requires the `source_transaction` parameter for transfers from allocated funds so they’re linked to their original payment.

If a transfer fails due to insufficient funds in your platform balance, adding funds doesn’t automatically retry the failed action—after adding funds, you must repeat any failed transfers or payouts.

If the source charge has a `transfer_group` value, Stripe assigns the same value to the transfer’s `transfer_group`. If it doesn’t, then Stripe generates a string in the format `group_` plus the associated PaymentIntent ID, for example: `group_pi_2NHDDD589O8KAxCG0179Du2s`. It assigns that string as the `transfer_group` for both the charge and the transfer.

> You must specify the `source_transaction` when you create a transfer. You can’t update that attribute later.

```curl
curl https://api.stripe.com/v1/transfers \
  -u "<<YOUR_SECRET_KEY>>:" \
  -d amount=7000 \
  -d currency=usd \
  -d "source_transaction={{CHARGE_ID}}" \
  -d "destination={{CONNECTEDACCOUNT_ID}}"
```

You can get the charge ID from the *PaymentIntent* (API object that represents your intent to collect payment from a customer, tracking charge attempts and payment state changes throughout the process):

- Get the PaymentIntent’s [latest_charge attribute](https://docs.stripe.com/api/payment_intents/object.md#payment_intent_object-latest_charge). This attribute is the ID of the most recent charge associated with the PaymentIntent.
- [Request a list of charges](https://docs.stripe.com/api/charges/list.md), specifying the `payment_intent` in the request. This method returns full data for all charges associated with the PaymentIntent.

When using this parameter:

- The amount of the transfer must not exceed the amount of the source charge
- You can create multiple transfers with the same `source_transaction`, as long as the sum of the transfers doesn’t exceed the source charge
- The transfer takes on the pending status of the associated charge: if the funds from the charge become available in N days, the payment that the destination Stripe account receives from the transfer also becomes available in N days
- Stripe automatically creates a `transfer_group` for you
- The currency of the balance transaction associated with the charge must match the currency of the transfer

*Asynchronous payment methods* (Asynchronous payment methods can take up to several days to confirm whether the payment has been successful. During this time, the payment can't be guaranteed), like *ACH* (Automated Clearing House (ACH) is a US financial network used for electronic payments and money transfers that doesn’t rely on paper checks, credit card networks, wire transfers, or cash), can fail after a subsequent transfer request is made. For these payments, avoid using `source_transaction`. Instead, wait until a [charge.succeeded](https://docs.stripe.com/api/events/types.md#event_types-charge.succeeded) event is triggered before transferring the funds. If you have to use `source_transaction` with these payments, you must implement functionality to manage payment failures.

When a payment used as a `source_transaction` fails, funds from your platform’s account balance are transferred to the connected account to cover the payment. To recover these funds, [reverse](https://docs.stripe.com/connect/separate-charges-and-transfers.md#reverse-transfers) the transfer associated with the failed `source_transaction`.

## Issue refunds 

You can refund charges created on your platform using its *secret key* (Stripe APIs use your secret API key to authenticate requests from your server; you can use this key to make any API call on behalf of your account, such as creating a charge or performing a refund). However, refunding a charge has no impact on any associated transfers. It’s up to your platform to reconcile any amount owed back to it by reducing subsequent transfer amounts or by [reversing transfers](https://docs.stripe.com/connect/separate-charges-and-transfers.md#reverse-transfers).

> #### Refunds with funds segregation
> 
> The private preview [funds segregation](https://docs.stripe.com/connect/funds-segregation.md#handle-refunds-and-disputes) feature uses allocated funds for refunds before debiting your platform’s payments balance, providing clean accounting separation.

```curl
curl https://api.stripe.com/v1/refunds \
  -u "<<YOUR_SECRET_KEY>>:" \
  -d "charge={{CHARGE_ID}}"
```

## Reverse transfers 

Connect supports the ability to [reverse transfers](https://docs.stripe.com/api.md#create_transfer_reversal) made to connected accounts, either entirely or partially (by setting an `amount` value). Use transfer reversals only for refunds or disputes related to the charge, or to correct errors in the transfer.

```curl
curl https://api.stripe.com/v1/transfers/{{TRANSFER_ID}}/reversals \
  -u "<<YOUR_SECRET_KEY>>:" \
  -d amount=7000
```

Transfer reversals add the specified (or entire) amount back to the platform’s available balance, reducing the connected account’s available balance accordingly. It’s only possible to reverse a transfer if the connected account’s available balance is greater than the reversal amount or has [connected reserves](https://docs.stripe.com/connect/account-balances.md#understanding-connected-reserve-balances) enabled.

If the transfer reversal requires a currency conversion, and the reversal amount would result in a zero balance after the conversion, it returns an error.

Disabling refunds for a connected account won’t block the ability to process transfer reversals.

## See also

- [Working with multiple currencies](https://docs.stripe.com/connect/currencies.md)
- [Statement descriptors with Connect](https://docs.stripe.com/connect/statement-descriptors.md)
- [Understanding Connect account balances](https://docs.stripe.com/connect/account-balances.md)
- [Disputes on Connect platforms](https://docs.stripe.com/connect/disputes.md)
